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Virtual Reality
Virtual Reality (VR) technology has been heralded as the technology of the future for decades now. From Tron to Sword Art Online to Ready Player One, media has taken hype-filled, unlikely glances at what this future might be like. From goofy 1980s NES accessories (ever seen the Power Glove?) to the Virtual Boy (the Edsel of video game consoles) to the Oculus Rift, the video game industry has tried to crack into the mainstream and failed. I won’t say it’s all going nowhere — progress has certainly been made — but isn’t this narrative getting a little tired? It could happen someday, but we don’t seem to be getting there anytime soon. Sure, we’ve all fantasized about it, but if the technology isn’t there yet, it isn’t there yet. Beyond that, humanity has never been able to predict the future of technology well. It’s hilarious to pull up some dated media and see about all the fantastic devices we were supposed to have in the 2000s — how are those flying cars coming, Back to the F...
Marshall McLuhan
I find Marshall McLuhan's idea of valuing medium over content interesting. I suppose I am conditioned to respond differently to a message depending on the context. It's a very different experience having an in-person conversation vs reading a text message, or watching an advertisement vs a YouTube video. However, I think part of that is different mediums inherently have differing content/stimuli. Over half of communication is non-verbal, so stripping that away from any medium obviously restricts how effectively it can carry a message. Most of what is verbal is communicated through things such as tone or inflection, which also get stripped away depending on the medium. Semantics aside, there are many other differences in various forms of media that change how I engage with them. In social media settings, I can easily observe and respond to creators in a way I can't towards more commercial media settings. In a text-based medium, I can stop and think through my words more ca...
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